This is a short term, detailed todo list of things that are currently being planned by developers.
Coordinated by Arthur.
There is a request for enhancement tracker
[1] [
https://sourceforge.net/tracker/?group_id=54521&atid=474019] where you can add the things you would like to see in
FreedroidRPG?. Do not hesitate to pick a task here or there :)
See the
OpenJobs page for larger projects which may not be being worked on at the moment.
0.14 Roadmap
* improved miss/hit rules and armor system
* game end (hell fortress)
* more leveleditor improvements (beautify grass, ...)
* solve the obstacle state mess
* solve the chest items mess
Engine improvements (code)
General
* make it possible to add blood and oil on the ground in a level
Technical enhancements
A list of specific points that could be enhanced is available here
[2]
Leveleditor (see GSoC project idea at OpenJobs)
- selection and removal of floor items
- handle placement of special enemies
- edit parameters of random enemies
General, less relevant
* use GL for spinning item in shops
* doors drawn over tux (minor and very difficult to fix, doable with Z buffer in openGL mode)
* autoguns as bots
Game content (graphics, sound, maps, ...)
- more tux-holding-a-weapon images
Missing items graphics
Melee
- Sledgehammer - 2H - Size 64x160
Ranged
- .22 LR ammunition 32x32
- shotgun shells 64x64
- 9mm ammunition 32x96
- 9mm pistol 32x64
Image inspiration
Glock 17 (9mm) Automatic (5) - reliable
http://soldf.com/pistol88.html
Misc
- teleporter homing beacon (a little device that plants a beacon for a teleporter to bring you back and forth between your current location and your home) 32x32