Storyline, Quests, Ideas, Dialogs -manager
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This is a short term, detailed todo list of things that are currently being planned by developers. Coordinated by Arthur. There is a request for enhancement tracker[1] where you can add the things you would like to see in FreedroidRPG?. Do not hesitate to pick a task here or there :)

See the OpenJobs page for larger projects which may not be being worked on at the moment.

0.13 Roadmap

* reassignable shortcuts for programs
* remove black borders on levels (kill interfaces completely?)
* game end (hell fortress)
* difficulty levels
* more leveleditor improvements (beautify grass, ...)
* solve the obstacle state mess

Engine improvements (code)

General

* unify miss/hit rules for bullets/blasts/melee shots/whatever
* make it possible to add blood and oil on the ground in a level
* make item label box fit the text width instead of hardcoded one third of screen

Leveleditor (see GSoC project idea at OpenJobs)

  • selection and removal of floor items
  • handle placement of special enemies
  • edit parameters of random enemies

General, less relevant

* use GL for spinning item in shops
* doors drawn over tux (minor and very difficult to fix)
* autoguns as bots

Game content (graphics, sound, maps, ...)

  • more tux-holding-a-weapon images

Missing items graphics

Melee

  • Chainsaw - 2H - Size 64x128
  • Small Axe - 1H - Size 64x96 (just rerender at this size with another color)
  • Hunting knife - 1H - Size 32x64
  • Sledgehammer - 2H - Size 64x160

Ranged

  • .22 LR ammunition 32x32

  • shotgun shells 64x64

  • 9mm ammunition 32x96
  • 9mm pistol 32x64
Image inspiration Glock 17 (9mm) Automatic (5) - reliable http://soldf.com/pistol88.html

  • 7.62mm ammunition 32x128
  • .50BMG ammo (check size in items_archetypes)

Misc

  • teleporter homing beacon (a little device that plants a beacon for a teleporter to bring you back and forth between your current location and your home) 32x32
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Page last modified on December 01, 2009, at 11:25 AM