This is a short term, detailed todo list of things that are currently being planned by developers.
Coordinated by Arthur.
There is a request for enhancement tracker
[1] where you can add the things you would like to see in
FreedroidRPG?. Do not hesitate to pick a task here or there :)
See the
OpenJobs page for larger projects which may not be being worked on at the moment.
0.13 Roadmap
* reassignable shortcuts for programs
* remove black borders on levels (kill interfaces completely?)
* game end (hell fortress)
* difficulty levels
* more leveleditor improvements (beautify grass, ...)
* solve the obstacle state mess
Engine improvements (code)
General
* unify miss/hit rules for bullets/blasts/melee shots/whatever
* make it possible to add blood and oil on the ground in a level
* title file i18n through gettext
* make item label box fit the text width instead of hardcoded one third of screen
Leveleditor (see GSoC project idea at OpenJobs)
- selection and removal of floor items
- handle placement of special enemies
- edit parameters of random enemies
General, less relevant
* use GL for spinning item in shops
* doors drawn over tux (minor and very difficult to fix)
* autoguns as bots
Game content (graphics, sound, maps, ...)
- more tux-holding-a-weapon images
Missing items graphics
Melee
- Chainsaw - 2H - Size 64x128
- Small Axe - 1H - Size 64x96 (just rerender at this size with another color)
- Hunting knife - 1H - Size 32x64
- Sledgehammer - 2H - Size 64x160
Ranged
- .22 LR ammunition 32x32
- shotgun shells 64x64
- 9mm ammunition 32x96
- 9mm pistol 32x64
Image inspiration
Glock 17 (9mm) Automatic (5) - reliable
http://soldf.com/pistol88.html
- 7.62mm ammunition 32x128
- .50BMG ammo (check size in items_archetypes)
Misc
- teleporter homing beacon (a little device that plants a beacon for a teleporter to bring you back and forth between your current location and your home) 32x32