Time schedule for releasing Freedroidrpg v 0.11
Motivation for release now: It's silly to keep the much improved game with 2000+ commits since 0.10.3 a secret known to only the few that download and compile SVN them selves. Additionally people might easily believe we are dead, which is not the case. But how things appear for sure don't motivate many new coders, graphics artists and mappers to join up. So we need to put ourselves back on the map and in peoples minds.
Current status: The game is pretty stable and well working at present with most critical, release preventing, bugs fixed (since long). So this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.
0.11pre-rc1 - End of June - rev. 821
Pretty much, get out a trunk build as it stands right now, warts and all.
0.11rc1 - 1st week July - rev. 973
Content Freeze! No new content accepted into trunk until 0.11 final.
Todo:
- Check & fix documentation (compile instructions, known issues, etc)
- Fix up as many missing images as possible
- Temporarily remove any weapons etc with only place holder graphics - Stedevil
- Ensure all quests work as intended
- Hide editor from menu while playing the game OR make changes unsaveable if world state has changed.
0.11rc2 - 1st week August - rev. 1057
This should be a ready to release version, nothing new added, just vital bug fixes.
0.11.0 Final - Mid-late August
= rc2 + any critical errors we find
0.11.1 - rev. 1302
0.12rc1 - 2009-02-16 - rev 1788