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ToDo.ReleaseSchedule011 History

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February 17, 2009, at 12:24 PM by Stedevil -- added rev number for 0.12rc1
Changed line 33 from:

0.12rc1 - 2009-02-16

to:

0.12rc1 - 2009-02-16 - rev 1788

February 16, 2009, at 05:07 PM by ahuillet --
Added lines 33-34:

0.12rc1 - 2009-02-16


January 16, 2009, at 11:04 PM by Stedevil -- Remove remaing after release note after updating todo.
Deleted line 32:
After release

January 16, 2009, at 10:57 PM by Stedevil -- Removed after release items moved to tracker
Deleted line 34:
  • Reenable all disabled weapons once they get graphics
  • Remove all font graphics not in use currently (likely only the following 6 are actually used:
    cpuFont font05 font05_red font05_white parafont small_white)
    in graphics.c InitOurBFonts confirmes this. So maybe nuke them even before 0.11 RC1?
Deleted line 35:
  • Decide which currently not shown message strings SHOULD be visible, add proper timing code to show it and cut out the rest. Ref: r903-905
January 16, 2009, at 10:35 PM by Stedevil -- Removing link to deprecated wikipage
Deleted line 6:
However please add important issues that you think should be fixed before v 0.11 final to NominatedBugs011 . Time and resources permitting we will try to fix these. Please also pick things that you can and will do yourself by adding '- yourname' to the issue.

November 27, 2008, at 11:18 AM by 127.0.0.1 --
Changed line 34 from:

to:

Changed line 37 from:
  • Reenable all disabled weapons etc - Stedevil
to:
  • Reenable all disabled weapons once they get graphics
Changed line 42 from:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
to:
  • Decide which currently not shown message strings SHOULD be visible, add proper timing code to show it and cut out the rest. Ref: r903-905
November 27, 2008, at 11:16 AM by 127.0.0.1 --
Changed line 42 from:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
  • Again weed out the dialogs that are useless. r837 (added back in r959 since it causes breakage until we fix the engine to not rely on _ to be present)
to:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
November 15, 2008, at 01:26 PM by ahuillet --
Added lines 33-34:

0.11.1 - rev. 1302

Deleted line 37:
  • Start adding new content that might have been sent in during the new content freeze
August 30, 2008, at 06:38 PM by 86.72.152.87 --
Changed line 27 from:

0.11rc2 - 1st week August -

to:

0.11rc2 - 1st week August - rev. 1057

August 30, 2008, at 04:04 PM by 79.80.251.48 --
Deleted line 13:
Todo:
  • Make sure the build systems work.
  • Make sure the release versions run on their intended platforms.

Deleted line 19:
  • Write up some Changes since 0.10.3 - Stedevil
  • Decide exactly when/which revision to make rc1 from - Stedevil
  • Make Linux tar.gz - Stedevil
  • Make windows .zip builds - Stedevil
  • Make windows program .exe - (ahuillet)
  • Pretty up some things on existing levels
Deleted line 23:
Changed line 27 from:

0.11rc2 - 1st week August - rev. 1000

to:

0.11rc2 - 1st week August -

August 10, 2008, at 09:38 PM by 130.240.222.92 --
Changed line 20 from:

0.11rc1 - 1st week July - rev. unknown

to:

0.11rc1 - 1st week July - rev. 973

August 10, 2008, at 09:34 PM by 130.240.222.92 --
Changed line 41 from:

0.11rc2 - 1st week August - rev. 1000

to:

0.11rc2 - 1st week August - rev. 1000

August 10, 2008, at 09:34 PM by 130.240.222.92 --
Changed line 11 from:

0.11pre-rc1 - End of June - rev. unknown

to:

0.11pre-rc1 - End of June - rev. 821

August 06, 2008, at 08:52 AM by 86.68.120.58 --
Changed line 11 from:

0.11pre-rc1 - End of June

to:

0.11pre-rc1 - End of June - rev. unknown

Changed line 20 from:

0.11rc1 - 1st week July

to:

0.11rc1 - 1st week July - rev. unknown

Changed line 41 from:

0.11rc2 - 1st week August

to:

0.11rc2 - 1st week August - rev. 1000

July 17, 2008, at 12:05 AM by 130.240.222.92 --
Changed lines 55-56 from:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
to:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
  • Again weed out the dialogs that are useless. r837 (added back in r959 since it causes breakage until we fix the engine to not rely on _ to be present)
July 08, 2008, at 02:06 PM by 130.240.222.92 --
Changed line 53 from:
in graphics.c InitOurBFonts? confirmes this. So maybe nuke them even before 0.11 RC1??
to:
in graphics.c InitOurBFonts confirmes this. So maybe nuke them even before 0.11 RC1?
July 08, 2008, at 12:59 PM by 130.240.222.92 --
Changed line 55 from:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest.
to:
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest. Ref: r903-905
July 08, 2008, at 12:58 PM by 130.240.222.92 --
Changed lines 54-55 from:
to:
  • Evaluate replacing the current font system with fonts generated from free unicode fonts substantially reducing initial work for adaptation of new translations that needs a new font encoding. http://en.wikipedia.org/wiki/Free_software_Unicode_typefaces
  • Decide which currently not shown message strings SHOULD be visible, add proper timeing code to show it and cut out the rest.
July 06, 2008, at 11:48 PM by 130.240.222.92 --
Changed lines 52-53 from:
 cpuFont font05 font05_red font05_white parafont small_white)
to:
 cpuFont font05 font05_red font05_white parafont small_white) 
in graphics.c InitOurBFonts? confirmes this. So maybe nuke them even before 0.11 RC1??
July 02, 2008, at 01:53 PM by 130.240.222.92 --
Changed line 50 from:
to:
June 28, 2008, at 02:13 AM by 130.240.222.92 --
Changed line 50 from:
  • Work on replacing the current font system with a generated unicode one.
to:
June 28, 2008, at 02:01 AM by 130.240.222.92 --
Changed line 49 from:
 cpuFont font05 font05_blue font05_red font05_white parafont small_white)
to:
 cpuFont font05 font05_red font05_white parafont small_white)
June 28, 2008, at 02:01 AM by 130.240.222.92 --
Added lines 48-50:
  • Remove all font graphics not in use currently (likely only the following 6 are actually used:
    cpuFont font05 font05_blue font05_red font05_white parafont small_white)
  • Work on replacing the current font system with a generated unicode one.
June 27, 2008, at 05:53 AM by 130.240.222.92 --
Changed lines 26-28 from:
  • Make Linux tar.gz - Stedevil/ahuillet
  • Make windows builds - (ahuillet?)
to:
  • Make Linux tar.gz - Stedevil
  • Make windows .zip builds - Stedevil
  • Make windows program .exe - (ahuillet)
Changed line 35 from:
  • Hide editor from menu while playing the game
to:
  • Hide editor from menu while playing the game OR make changes unsaveable if world state has changed.
June 27, 2008, at 02:06 AM by 130.240.222.92 --
Changed lines 12-13 from:
Pretty much, get out a trunk build as it stands right now, warts and all.\\
to:
Pretty much, get out a trunk build as it stands right now, warts and all.

June 27, 2008, at 02:05 AM by 130.240.222.92 --
Added lines 11-18:

0.11pre-rc1 - End of June

Pretty much, get out a trunk build as it stands right now, warts and all.
Todo:
  • Make sure the build systems work.
  • Make sure the release versions run on their intended platforms.


Changed line 20 from:
Pretty much, get out a trunk build as it stands right now, warts and all. No new content accepted into trunk until 0.11 final.
to:
Content Freeze! No new content accepted into trunk until 0.11 final.
June 22, 2008, at 02:31 PM by 130.240.222.92 --
Changed line 5 from:
Current status: The game is pretty stable and well working at present with most critical, release preventing, bugs fixed (since long), so this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.
to:
Current status: The game is pretty stable and well working at present with most critical, release preventing, bugs fixed (since long). So this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.
June 22, 2008, at 02:30 PM by 130.240.222.92 --
Changed line 3 from:
Motivation for release now: It's silly to keep the much improved game with 2000+ commits since 0.10.3 a secret known to only the few that download and compile SVN them selves. Additionally people might easily believe we are dead, which is by far not the case, but how things appear for sure don't motivate any new coders, graphics artists and mappers to join up.
to:
Motivation for release now: It's silly to keep the much improved game with 2000+ commits since 0.10.3 a secret known to only the few that download and compile SVN them selves. Additionally people might easily believe we are dead, which is not the case. But how things appear for sure don't motivate many new coders, graphics artists and mappers to join up. So we need to put ourselves back on the map and in peoples minds.
Changed line 5 from:
Current status: The game is pretty stable and well working at present with most critical bugs fixed (since long), so this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.
to:
Current status: The game is pretty stable and well working at present with most critical, release preventing, bugs fixed (since long), so this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.
June 22, 2008, at 01:32 AM by 130.240.222.92 --
Changed line 19 from:
  • Pretty up some things on existing levels.
to:
  • Pretty up some things on existing levels
Changed line 21 from:
  • Fix up as many missing images as possible.
to:
  • Fix up as many missing images as possible
Added line 25:
  • Hide editor from menu while playing the game
June 22, 2008, at 01:17 AM by 130.240.222.92 --
Changed line 17 from:
  • Make linux tar.gz - Stedevil/ahuillet
to:
  • Make Linux tar.gz - Stedevil/ahuillet
Changed line 22 from:
  • Temporarely remove any weapons etc with only placeholder graphics - Stedevil
to:
  • Temporarily remove any weapons etc with only place holder graphics - Stedevil
Changed line 28 from:
This should be a ready to release version, nothing new added, just vital bugfixes.
to:
This should be a ready to release version, nothing new added, just vital bug fixes.
Changed line 30 from:

0.11.0 - 1st week September

to:

0.11.0 Final - Mid-late August

June 22, 2008, at 01:15 AM by 130.240.222.92 --
Changed line 9 from:
.
to:

Changed line 12 from:

Pretty much, get out a trunk build as it stands right now, warts and all.
to:
Pretty much, get out a trunk build as it stands right now, warts and all. No new content accepted into trunk until 0.11 final.
Changed lines 17-18 from:
  • Make linux tar.gz - Stedevil
  • Make windows builds - (ah?)


Todo before next RC:
  • Fix up as many missing images as possible.
to:
  • Make linux tar.gz - Stedevil/ahuillet
  • Make windows builds - (ahuillet?)
Changed line 21 from:

.

0.11rc2 - 1st week August


Todo:
  • Write up Changes since rc1 - Stedevil
  • No new content after this (new stuff can still be sent in as patches, but wont be added to trunk until after v 0.11 final)


Todo before next RC:
to:
  • Fix up as many missing images as possible.
Deleted line 25:
.

0.11rc3 - 1st week September

Added line 27:

0.11rc2 - 1st week August

Changed lines 29-31 from:

Todo:
  • Write up Changes since rc2 - Stedevil

.

0.11.0 - Late September

to:

0.11.0 - 1st week September

= rc2 + any critical errors we find
Deleted line 32:
= rc3 + any critical errors we find

Todo:
  • Write up Changes since rc3 - Stedevil


June 21, 2008, at 02:12 PM by 130.240.222.92 --
Changed lines 1-68 from:
Describe ReleaseSchedule011 here.
to:

Time schedule for releasing Freedroidrpg v 0.11

Motivation for release now: It's silly to keep the much improved game with 2000+ commits since 0.10.3 a secret known to only the few that download and compile SVN them selves. Additionally people might easily believe we are dead, which is by far not the case, but how things appear for sure don't motivate any new coders, graphics artists and mappers to join up.

Current status: The game is pretty stable and well working at present with most critical bugs fixed (since long), so this release should not be too hard to get out as long as we dont try too add or change too much/big things. What has to be done though is to verify that quests, dialogues etc haven't been broken somewhere along the way.

However please add important issues that you think should be fixed before v 0.11 final to NominatedBugs011 . Time and resources permitting we will try to fix these. Please also pick things that you can and will do yourself by adding '- yourname' to the issue.

.

0.11rc1 - 1st week July


Pretty much, get out a trunk build as it stands right now, warts and all.

Todo:
  • Write up some Changes since 0.10.3 - Stedevil
  • Decide exactly when/which revision to make rc1 from - Stedevil
  • Make linux tar.gz - Stedevil
  • Make windows builds - (ah?)


Todo before next RC:
  • Fix up as many missing images as possible.
  • Pretty up some things on existing levels.
  • Check & fix documentation (compile instructions, known issues, etc)

.

0.11rc2 - 1st week August


Todo:
  • Write up Changes since rc1 - Stedevil
  • No new content after this (new stuff can still be sent in as patches, but wont be added to trunk until after v 0.11 final)


Todo before next RC:
  • Temporarely remove any weapons etc with only placeholder graphics - Stedevil
  • Ensure all quests work as intended
  • Fix up as many translations as possible

.

0.11rc3 - 1st week September


This should be a ready to release version, nothing new added, just vital bugfixes.

Todo:
  • Write up Changes since rc2 - Stedevil

.

0.11.0 - Late September


= rc3 + any critical errors we find

Todo:
  • Write up Changes since rc3 - Stedevil


After release

  • Reenable all disabled weapons etc - Stedevil
  • Start adding new content that might have been sent in during the new content freeze
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Page last modified on February 17, 2009, at 12:24 PM