This is a short term, detailed todo list of things that are currently being planned by developers.
Coordinated by Arthur.
See the
OpenJobs page for larger projects which may not be being worked on at the moment.
Engine improvements (code)
General
* items dropped into walls to check
* program casting graphical effect
* autoguns as bots
* unify miss/hit rules for bullets/blasts/melee shots/whatever
* provide a way to display console messages in level scripts
* finish pathfinding
* per-weapon shoot and reload sounds (check if not already in place)
* make it possible to add blood and oil on the ground in a level
* different endgame titles depending on the way game was finished
* need to support non-gettext-marked strings in dialogs
* add flag to items and function to allow targeting and shooting through objects you cant walk through
Leveleditor (see GSoC? project idea at OpenJobs)
* quickbar does not work when placing with KP
* refactor state code
* display level border lines
* drag and drop (see M key)
* grouping
* drag&drop selections
* copy pasting
* save world and provide a test feature to avoid corrupting the world all the time
* improve autoscroll
* repetition of arrow keys to move around
* display more information about the marked obstacle (and uncomment corresponding code)- AH: ???
* handle placement of special enemies
* edit parameters of random enemies
* allow editing scripts from inside the editor
General, less relevant
* extend map borders (doable)
* help button for takeover game to make more visible
* character shadows
* use GL for spinning item in shops
* doors drawn over tux (minor and very difficult to fix)
Game content (graphics, sound, maps, ...)
- Staff attack animation incorrectly is a sword animation
- new floor-tiles
- flat dried grass
- corroded concrete and asphalt-tiles
- sidewalks
- tiles with loosely strayed stones
- more tiny plants in grass
- more interior floor tiles
- gastanks and phone-cells
- corroded or grown-over signs
- crushed & burnt-out robots and machines
- security cameras
- kitchen furniture (hotplates, etc.)
- "metro-alike" identification portals
- cubicles
Building etc.
* Update or remove manpage
BASSE URGENT
We have reworked items, so we have lots of new items. They lack inventory, floor and shop images at the very least, plus on-tux images but those are more difficult to generate so we don't need them now.
The items are of two kinds: melee and ranged weapons
Melee
- Antique sword - 1H - Size 32x128
- Chainsaw - 2H - Size 64x128
- Small Axe - 1H - Size 64x96 (just rerender at this size with another color)
- Hunting knife - 1H - Size 32x64
- Sledgehammer - 2H - Size 64x160
Ranged
mainly projectile weapons.. I know it may not be much to your liking but it's not realistic not to have them. stay consistent with your style (ie. make nice stuff), we'll rename the weapons if necessary
- .22 LR ammunition 32x32
- shotgun shells 64x64
- 9mm ammunition 32x96
- 9mm pistol 32x64
Image inspiration
Glock 17 (9mm) Automatic (5) - reliable
http://soldf.com/pistol88.html
- 7.62mm ammunition 32x128
- 7.62mm AK-47 64x160
http://en.wikipedia.org/wiki/AK-47
Misc
- teleporter homing beacon (a little device that plants a beacon for a teleporter to bring you back and forth between your current location and your home) 32x32