#include <struct.h>
Data Fields | |
| int | num_levels |
| char * | AreaName |
| Level | AllLevels [MAX_LEVELS] |
Definition at line 933 of file struct.h.
Definition at line 935 of file struct.h.
Referenced by CreateNewMapLevel(), DoLevelEditorMainMenu(), GetPositionCode(), LoadShip(), PrepareStartOfNewCharacter(), ResolveMapLabelOnShip(), ReviveAllDroidsOnShip(), and Teleport().
| char* ship_s::AreaName |
| Level ship_s::AllLevels[MAX_LEVELS] |
Definition at line 937 of file struct.h.
Referenced by adapt_position_for_jump_thresholds(), animate_blasts(), AnimateRefresh(), AnimateTeleports(), CheckForTriggeredEventsAndStatements(), CheckForTuxOutOfMap(), correct_tux_position_according_to_jump_thresholds(), DoLevelEditorMainMenu(), EditLevelDimensions(), ExportLevelInterface(), HandleLevelEditorCursorKeys(), Highlight_Current_Block(), isometric_show_floor_around_tux_without_doublebuffering(), level_editor_auto_scroll(), level_editor_handle_left_mouse_button(), LevelEditor(), LoadGame(), move_tux(), MoveBullets(), PrepareStartOfNewCharacter(), ReportInconsistenciesForLevel(), SaveShip(), SetLevelInterfaces(), SetNewRandomWaypoint(), ShowCombatScreenTexts(), ShowMapLabels(), ShowWaypoints(), ShuffleEnemys(), state_machine_returning_home(), state_machine_situational_transitions(), and Teleport().
1.5.5