#include <struct.h>
Data Fields | |
| int | x |
| int | y |
Definition at line 177 of file struct.h.
| int point_s::x |
Definition at line 179 of file struct.h.
Referenced by AddFloorItemDirectlyToInventory(), blit_one_obstacle(), blit_tux(), ButtonPressWasNotMeantAsFire(), check_for_droids_to_attack_or_talk_with(), CheckIfMissionIsComplete(), clear_out_all_events_and_actions(), closed_chest_below_mouse_cursor(), DecodeMapLabelsOfThisLevel(), DoSkill(), DropHeldItemToInventory(), DropHeldItemToTheFloor(), get_floor_item_index_under_mouse_cursor(), GetInventoryItemAt(), GetLivingDroidBelowMouseCursor(), GetObstacleBelowMouseCursor(), GetQuestList(), handle_player_identification_command(), HandleInventoryScreen(), InitFreedroid(), Inv_Pos_Is_Free(), keyboard_update(), LevelEditor(), mouse_cursor_is_on_that_iso_image(), PerformTuxAttackRaw(), place_item_on_this_position_if_you_can(), prepare_text_window_content(), read_point(), save_point(), Show_Mission_Details(), ShowCharacterScreen(), ShowInventoryScreen(), ShowMapLabels(), ShowQuickInventory(), ShowSkillsScreen(), smashable_barrel_below_mouse_cursor(), teleporter_square_below_mouse_cursor(), and TryToIntegrateItemIntoInventory().
| int point_s::y |
Definition at line 180 of file struct.h.
Referenced by AddFloorItemDirectlyToInventory(), blit_one_obstacle(), blit_tux(), ButtonPressWasNotMeantAsFire(), check_for_droids_to_attack_or_talk_with(), CheckIfMissionIsComplete(), clear_out_all_events_and_actions(), closed_chest_below_mouse_cursor(), DecodeMapLabelsOfThisLevel(), DoSkill(), DropHeldItemToInventory(), DropHeldItemToTheFloor(), ExecuteEvent(), get_floor_item_index_under_mouse_cursor(), GetInventoryItemAt(), GetLivingDroidBelowMouseCursor(), GetObstacleBelowMouseCursor(), GetQuestList(), handle_player_identification_command(), HandleInventoryScreen(), InitFreedroid(), Inv_Pos_Is_Free(), keyboard_update(), LevelEditor(), mouse_cursor_is_on_that_iso_image(), PerformTuxAttackRaw(), place_item_on_this_position_if_you_can(), prepare_text_window_content(), read_point(), save_point(), Show_Mission_Details(), ShowCharacterScreen(), ShowInventoryScreen(), ShowQuickInventory(), ShowSkillsScreen(), smashable_barrel_below_mouse_cursor(), teleporter_square_below_mouse_cursor(), and TryToIntegrateItemIntoInventory().
1.5.5