#include <struct.h>
Data Fields | |
| float | x |
| float | y |
Definition at line 184 of file struct.h.
Definition at line 186 of file struct.h.
Referenced by AssembleCombatPicture(), blit_one_obstacle(), check_bullet_bullet_collisions(), ConsideredMoveIsFeasible(), ExecuteEvent(), FireTuxRangedWeaponRaw(), handle_line_mode(), LevelEditor(), move_this_bullet_and_check_its_collisions(), move_tux_thowards_raw_position(), MoveAwayFromMeleeCombat(), MoveThisEnemy(), MoveThisRobotThowardsHisCurrentTarget(), PerformTuxAttackRaw(), PutEnemy(), PutIndividuallyShapedDroidBody(), quickbar_click(), read_moderately_finepoint(), remaining_distance_to_current_walk_target(), RotateVectorByAngle(), save_moderately_finepoint(), set_bullet_speed_to_target_direction(), set_up_intermediate_course_between_positions(), start_line_mode(), state_machine_situational_transitions(), tux_get_move_target_and_attack(), update_enemy(), update_vector_to_shot_target_for_enemy(), and WorkLevelGuns().
Definition at line 187 of file struct.h.
Referenced by AssembleCombatPicture(), blit_one_obstacle(), check_bullet_bullet_collisions(), ConsideredMoveIsFeasible(), ExecuteEvent(), FireTuxRangedWeaponRaw(), handle_line_mode(), LevelEditor(), move_this_bullet_and_check_its_collisions(), move_tux_thowards_raw_position(), MoveAwayFromMeleeCombat(), MoveThisRobotThowardsHisCurrentTarget(), PerformTuxAttackRaw(), PutEnemy(), PutIndividuallyShapedDroidBody(), quickbar_click(), read_moderately_finepoint(), remaining_distance_to_current_walk_target(), RotateVectorByAngle(), save_moderately_finepoint(), set_bullet_speed_to_target_direction(), set_up_intermediate_course_between_positions(), start_line_mode(), state_machine_situational_transitions(), tux_get_move_target_and_attack(), update_enemy(), update_vector_to_shot_target_for_enemy(), and WorkLevelGuns().
1.5.5