melee_shot_s Struct Reference

#include <struct.h>


Data Fields

char attack_target_type
char mine
short int bot_target_n
enemybot_target_addr
short int to_hit
short int damage
short int owner
char level


Detailed Description

Definition at line 795 of file struct.h.


Field Documentation

Definition at line 797 of file struct.h.

Referenced by delete_melee_shot(), read_melee_shot(), and save_melee_shot().

Definition at line 798 of file struct.h.

Referenced by DoMeleeDamage(), read_melee_shot(), and save_melee_shot().

Definition at line 799 of file struct.h.

Referenced by read_melee_shot(), and save_melee_shot().

Definition at line 800 of file struct.h.

Referenced by DoMeleeDamage().

Definition at line 801 of file struct.h.

Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().

Definition at line 802 of file struct.h.

Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().

Definition at line 803 of file struct.h.

Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().

Definition at line 804 of file struct.h.

Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().


The documentation for this struct was generated from the following file:

Generated on Mon Apr 28 21:58:00 2008 for FreedroidRPG by  doxygen 1.5.5