#include <struct.h>
Data Fields | |
| char | attack_target_type |
| char | mine |
| short int | bot_target_n |
| enemy * | bot_target_addr |
| short int | to_hit |
| short int | damage |
| short int | owner |
| char | level |
Definition at line 795 of file struct.h.
Definition at line 797 of file struct.h.
Referenced by delete_melee_shot(), read_melee_shot(), and save_melee_shot().
| char melee_shot_s::mine |
Definition at line 798 of file struct.h.
Referenced by DoMeleeDamage(), read_melee_shot(), and save_melee_shot().
| short int melee_shot_s::bot_target_n |
| short int melee_shot_s::to_hit |
Definition at line 801 of file struct.h.
Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().
| short int melee_shot_s::damage |
Definition at line 802 of file struct.h.
Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().
| short int melee_shot_s::owner |
Definition at line 803 of file struct.h.
Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().
| char melee_shot_s::level |
Definition at line 804 of file struct.h.
Referenced by DoMeleeDamage(), RawStartEnemysShot(), read_melee_shot(), and save_melee_shot().
1.5.5