item_s Struct Reference

#include <struct.h>


Data Fields

finepoint pos
SDL_Rect text_slot_rectangle
int type
int currently_held_in_hand
int is_identified
int max_duration
float current_duration
float throw_time
int prefix_code
int suffix_code
int bonus_to_dex
int bonus_to_str
int bonus_to_vit
int bonus_to_mag
int bonus_to_life
int bonus_to_force
float bonus_to_health_recovery
float bonus_to_cooling_rate
int bonus_to_tohit
int bonus_to_all_attributes
int bonus_to_ac_or_damage
int bonus_to_resist_fire
int bonus_to_resist_electricity
int bonus_to_resist_disruptor
int ac_bonus
int damage
int damage_modifier
int multiplicity
int ammo_clip
point inventory_position


Detailed Description

Definition at line 451 of file struct.h.


Field Documentation

Definition at line 455 of file struct.h.

Referenced by read_item(), and save_item().

Definition at line 461 of file struct.h.

Referenced by FillInItemProperties(), read_item(), and save_item().

Definition at line 482 of file struct.h.

Referenced by GiveItemDescription(), read_item(), save_item(), ShowItemInfo(), and WriteOutOneItem().

Definition at line 483 of file struct.h.

Referenced by GiveItemDescription(), read_item(), save_item(), and WriteOutOneItem().

Definition at line 484 of file struct.h.

Referenced by GiveItemDescription(), read_item(), save_item(), and WriteOutOneItem().


The documentation for this struct was generated from the following file:

Generated on Mon Apr 28 21:58:00 2008 for FreedroidRPG by  doxygen 1.5.5