#include <struct.h>
Data Fields | |
| char * | bonus_name |
| short | base_bonus_to_dex |
| short | modifier_to_bonus_to_dex |
| short | base_bonus_to_str |
| short | modifier_to_bonus_to_str |
| short | base_bonus_to_vit |
| short | modifier_to_bonus_to_vit |
| short | base_bonus_to_mag |
| short | modifier_to_bonus_to_mag |
| short | base_bonus_to_all_attributes |
| short | modifier_to_bonus_to_all_attributes |
| short | base_bonus_to_life |
| short | modifier_to_bonus_to_life |
| short | base_bonus_to_force |
| short | modifier_to_bonus_to_force |
| float | base_bonus_to_health_recovery |
| float | base_bonus_to_cooling_rate |
| short | base_bonus_to_tohit |
| short | modifier_to_bonus_to_tohit |
| short | base_bonus_to_ac_or_damage |
| short | modifier_to_bonus_to_ac_or_damage |
| char | base_bonus_to_resist_fire |
| char | modifier_to_bonus_to_resist_fire |
| char | base_bonus_to_resist_electricity |
| char | modifier_to_bonus_to_resist_electricity |
| char | base_bonus_to_resist_disruptor |
| char | modifier_to_bonus_to_resist_disruptor |
| char | light_bonus_value |
| char | level |
| float | price_factor |
Definition at line 350 of file struct.h.
| char* item_bonus_s::bonus_name |
Definition at line 352 of file struct.h.
Referenced by handle_player_identification_command(), and write_full_item_name_into_string().
| char item_bonus_s::level |
1.5.5