#include <struct.h>
Data Fields | |
| float | x |
| float | y |
| int | z |
Definition at line 198 of file struct.h.
| float gps_s::x |
Definition at line 200 of file struct.h.
Referenced by action_change_map_label(), action_change_map_label_user(), animate_blasts(), AssembleCombatPicture(), Cheatmenu(), check_bullet_background_collisions(), check_bullet_bullet_collisions(), check_bullet_enemy_collisions(), CheckBlastCollisions(), CheckEnemyEnemyCollision(), CheckIfMissionIsComplete(), ConsideredMoveIsFeasible(), DeleteBullet(), draw_grid_on_the_floor(), DropEnemyTreasure(), enemy_get_current_walk_target(), GetInfluPositionHistoryX(), GetThisLevelsSpecialForces(), HandleLevelEditorCursorKeys(), HandleMapTileEditingKeys(), Highlight_Current_Block(), ItemDropFromLevelEditor(), LevelEditor(), MakeHeldFloorItemOutOf(), move_tux(), MoveBullets(), MoveThisRobotThowardsHisCurrentTarget(), PutEnemy(), RawStartEnemysShot(), read_gps(), save_gps(), show_automap_data_sdl(), ShuffleEnemys(), start_tux_death_explosions(), StartBlast(), state_machine_attack(), state_machine_follow_tux(), state_machine_move_along_random_waypoints(), state_machine_situational_transitions(), streamline_intermediate_course(), translate_map_point_to_screen_pixel_func(), update_all_primary_stats(), update_enemy(), and update_vector_to_shot_target_for_enemy().
| float gps_s::y |
Definition at line 201 of file struct.h.
Referenced by action_change_map_label(), action_change_map_label_user(), animate_blasts(), AssembleCombatPicture(), Cheatmenu(), check_bullet_background_collisions(), check_bullet_bullet_collisions(), check_bullet_enemy_collisions(), CheckBlastCollisions(), CheckEnemyEnemyCollision(), CheckIfMissionIsComplete(), ConsideredMoveIsFeasible(), DeleteBullet(), draw_grid_on_the_floor(), DropEnemyTreasure(), enemy_get_current_walk_target(), GetInfluPositionHistoryY(), GetThisLevelsSpecialForces(), HandleLevelEditorCursorKeys(), HandleMapTileEditingKeys(), Highlight_Current_Block(), ItemDropFromLevelEditor(), LevelEditor(), MakeHeldFloorItemOutOf(), move_tux(), MoveBullets(), MoveThisRobotThowardsHisCurrentTarget(), PutEnemy(), read_gps(), save_gps(), show_automap_data_sdl(), ShuffleEnemys(), start_tux_death_explosions(), StartBlast(), state_machine_attack(), state_machine_follow_tux(), state_machine_move_along_random_waypoints(), state_machine_situational_transitions(), translate_map_point_to_screen_pixel_func(), update_all_primary_stats(), update_enemy(), and update_vector_to_shot_target_for_enemy().
| int gps_s::z |
Definition at line 202 of file struct.h.
Referenced by animate_blasts(), Cheatmenu(), check_bullet_background_collisions(), CheckBlastCollisions(), CheckEnemyEnemyCollision(), ConsideredMoveIsFeasible(), DeleteBullet(), enemy_generate_level_lists(), EnemyOfTuxCloseToThisRobot(), GetInfluPositionHistoryZ(), GetThisLevelsSpecialForces(), handle_flash_effects(), Highlight_Current_Block(), isometric_show_floor_around_tux_without_doublebuffering(), level_editor_auto_scroll(), level_editor_handle_left_mouse_button(), LoadGame(), move_enemy_to_spot(), MoveActiveSpells(), MoveLevelDoors(), PerformTuxAttackRaw(), read_gps(), save_gps(), set_up_intermediate_course_between_positions(), SetNewRandomWaypoint(), StartBlast(), state_machine_attack(), state_machine_returning_home(), state_machine_situational_transitions(), state_machine_stop_and_eye_target(), streamline_intermediate_course(), TeleportToClosestWaypoint(), tux_get_move_target_and_attack(), update_all_primary_stats(), update_light_list(), and update_vector_to_shot_target_for_friend().
1.5.5