#include <struct.h>
Data Fields | |
| double | x |
| double | y |
Definition at line 191 of file struct.h.
| double finepoint_s::x |
Definition at line 193 of file struct.h.
Referenced by Cheatmenu(), closed_chest_below_mouse_cursor(), DecodeChestItemSectionOfThisLevel(), DecodeItemSectionOfThisLevel(), DetermineAngleOfFacing(), DirectLineLightable(), DirectLineWalkable(), get_floor_item_index_under_mouse_cursor(), IsLightPassable(), iso_put_tux(), limit_tux_speed_to_a_maximum(), prepare_text_window_content(), read_finepoint(), save_finepoint(), SetNewRandomWaypoint(), smashable_barrel_below_mouse_cursor(), state_machine_inconditional_updates(), and WriteOutOneItem().
| double finepoint_s::y |
Definition at line 194 of file struct.h.
Referenced by closed_chest_below_mouse_cursor(), DecodeChestItemSectionOfThisLevel(), DecodeItemSectionOfThisLevel(), DetermineAngleOfFacing(), DirectLineLightable(), DirectLineWalkable(), get_floor_item_index_under_mouse_cursor(), IsLightPassable(), iso_put_tux(), limit_tux_speed_to_a_maximum(), move_enemy_to_spot(), prepare_text_window_content(), read_finepoint(), save_finepoint(), SetNewRandomWaypoint(), smashable_barrel_below_mouse_cursor(), state_machine_inconditional_updates(), and WriteOutOneItem().
1.5.5