#include <struct.h>
Data Fields | |
| char * | druidname |
| char * | droid_portrait_rotation_series_prefix |
| char * | droid_death_sound_file_name |
| char * | droid_attack_animation_sound_file_name |
| int | class |
| float | maxenergy |
| float | max_temperature |
| float | lose_health |
| float | maxspeed |
| float | accel |
| char | flashimmune |
| short | experience_reward |
| unsigned char | brain |
| unsigned char | sensor1 |
| unsigned char | sensor2 |
| unsigned char | sensor3 |
| float | range_of_vision |
| float | time_spent_eyeing_tux |
| short int | monster_level |
| short int | forced_magic_items |
| item | weapon_item |
| char | amount_of_plasma_transistors |
| char | amount_of_superconductors |
| char | amount_of_antimatter_converters |
| char | amount_of_entropy_inverters |
| char | amount_of_tachyon_condensators |
| short | greeting_sound_type |
| short | got_hit_sound_type |
| short | to_hit |
| short | getting_hit_modifier |
| float | recover_time_after_getting_hit |
| char * | notes |
| char | is_human |
| short | individual_shape_nr |
Definition at line 490 of file struct.h.
| char* druidspec_s::druidname |
| float druidspec_s::maxenergy |
| float druidspec_s::lose_health |
| float druidspec_s::maxspeed |
| float druidspec_s::accel |
| unsigned char druidspec_s::brain |
| unsigned char druidspec_s::sensor1 |
| unsigned char druidspec_s::sensor2 |
| unsigned char druidspec_s::sensor3 |
| short int druidspec_s::monster_level |
| short int druidspec_s::forced_magic_items |
Definition at line 526 of file struct.h.
Referenced by PerformTuxAttackRaw(), and state_machine_stop_and_eye_target().
| short druidspec_s::to_hit |
| char* druidspec_s::notes |
1.5.5