bullet_s Struct Reference

#include <struct.h>


Data Fields

short int type
unsigned char phase
signed char mine
gps pos
moderately_finepoint speed
short int time_in_frames
short int damage
float time_in_seconds
float bullet_lifetime
float time_to_hide_still
char reflect_other_bullets
short int owner
float angle
char was_reflected
char ignore_wall_collisions
short int to_hit
char pass_through_hit_bodies
char pass_through_explosions
short int freezing_level
float poison_duration
float poison_damage_per_sec
float paralysation_duration
char is_friendly


Detailed Description

Definition at line 765 of file struct.h.


Field Documentation

short int bullet_s::type

unsigned char bullet_s::phase

signed char bullet_s::mine

short int bullet_s::damage

Definition at line 776 of file struct.h.

Referenced by read_bullet(), and save_bullet().

short int bullet_s::owner

short int bullet_s::to_hit

Definition at line 784 of file struct.h.

Referenced by FillInDefaultBulletStruct(), read_bullet(), save_bullet(), and WorkLevelGuns().

Definition at line 785 of file struct.h.

Referenced by FillInDefaultBulletStruct(), read_bullet(), save_bullet(), and WorkLevelGuns().

Definition at line 786 of file struct.h.

Referenced by DoSkill(), FillInDefaultBulletStruct(), read_bullet(), save_bullet(), and WorkLevelGuns().

Definition at line 791 of file struct.h.

Referenced by check_bullet_enemy_collisions(), read_bullet(), save_bullet(), and WorkLevelGuns().


The documentation for this struct was generated from the following file:

Generated on Mon Apr 28 21:58:00 2008 for FreedroidRPG by  doxygen 1.5.5