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Subsections
First draft by Clint Herron (hanclinto at gmail dot com)
5/2/2005
You don't need a special "sound room" to record audio, but there are a
few things you can do in a normal house to make sure that you get the
best recording possible.
- Don't record your audio in a room with a lot of echo. Most rooms
that have computers have a fair bit of stuff in them, so this won't be
an issue.
- Minimize all background noise. This includes fans, air
conditioners, loud TV's, etc. Just try and make the room quiet.
- You don't need a phenomenal sound card, but try and get one that
can record audio without having a buzzing sound in the background.
- You don't need a great microphone either - most professional mics
aren't compatible with your average computer sound card, so a standard
microphone will have to do. A microphone that can be held close to
your mouth is ideal (as opposed to the kind that is mounted in a
monitor or laptop case). Another good kind of microphone would be a
gaming headset.
- When recording your voice, hold the microphone close to your mouth.
Somewhere in the range of 6 to 16 centimeters is a good distance
(about 2 to 6 inches). Just make sure that you're comfortable, and
that you can record at a decent signal level (more about this later).
- When speaking, do not speak directly into the microphone. If you do
this, you will get a lot of breath and wind noises. Instead, hold the
microphone at the corner of your mouth and speak *past* the
microphone. You will get a much clearer recording this way.
- Once you have good speaking technique, the next most important
thing is to make sure you're recording at a decent level. Clipping is
defined as audio that goes too high, and sounds cut off at the top. A
decent level can be defined as a recording where you can see a good
variation in the waveform, but it never maxes out.
- Record several takes of each of your lines, but be careful, as
often your first take will be your best as it's most comfortable and
most natural.
- On long lines especially, sometimes one will record one section
perfectly, but will mess up on the others. Save the take anyway! You
can splice them together later if you don't wind up being able to
speak the whole line in one continuous, good take.
- Listen to your takes, and if you can, it helps to have a good
friend there who will give you his or her honest opinion, and help you
to change what you need to change.
- Give yourself large entrance and exit times to the recording - you
don't need to start speaking the instant you click "record", and you
shouldn't click "stop" immediately after you think you've finished.
Instead, give yourself a second or two of entrance and exit silence.
This way, you can be more comfortable, and won't run the risk of
cutting off a long "s" sound at the end, or having a pop at the
beginning that you can't get rid of because it's on top of your
speaking.
- Record as much as possible, without worrying about cleaning it up.
Just take all of your takes and save them, then go back and edit them
later. Don't worry about editing each take - just save it and come
back to it later. Recording long dialogues can be tiring, and you
don't want to have to stay "in character" any longer than you have to.
Once you have a good take and have selected it as your final run,
there are three things that need to be done. Removing any glitches,
normalization, and trimming.
- The first step in cleaning up audio is to remove any glitches such
as pops in your audio. If you see a spike that shouldn't be there, and
it sounds bad, you can select it in Audacity and hit "delete" to cut
it out. Play with this, and you should be able to clean up any bad
sounds in your audio.
- If you have 10 different speeches that are going to be played one
after the other, they all need to be at roughly the same volume.
However, I can almost guarantee you that your takes will not all be
the same volume. Therefore, we need to do something called
"normalization". Normalization looks at the loudest volume in the
selected sample, and then adjusts the volume of the selection so that
its peak is at -3 dB. This is the standard that fdRPG uses - all of
your audio should be normalized to -3 dB. To normalize in Audacity,
select your audio (you can do this with Ctrl-A), then go to your
effects menu and click "Normalize". Both check boxes should be
checked. Note: You can normalize individual parts of your sample
separately, in case one half is loud and the other half is soft (like
if they're spliced together from seperate takes), then you can
normalize each section individually in order to get a consistent
volume throughout the final recording.
- Once you've done that, then you need to trim out all of the extra
silence at the beginning and at the end. The standard for fdRPG is to
have between .5 and 1 seconds of silence at the beginning, and no
unneeded silence at the end. When trimming audio off of the end, be
*very* careful as it's easy to cut the tail off of trailing "s"
sounds. Remember, "undo" is your friend! :)
- All of your takes should be saved in the Audacity format, but your
final sample will need to be exportd to Ogg Vorbis (.ogg).
- Then add your audio to the game (or ask one of the developers to do
it for you), and you're done!
Next: The FreedroidRPG level editor
Up: FreedroidRPG Developer Manual
Previous: FreedroidRPG Dialogs and the
Contents
Johannes der Lernwillige
2005-05-03